
Next up
Continue my work on PS1 aesthetic simulation in Blender for my next original project. Learned how to make some post processing effects, make it look more retro and texture&model wobble during animations! I like it so far!
Fake shadow&ambient occlusion effect through vertexPainting to simulate low poly shadows.
Continuing with learning how to do proper camera animations and ps1 graphics in blender. Now i also added the fake shadow&ambient occlusion too to make it like baked shadows.
https://www.deviantart.com/kazovsky Will be publishing more art there.
new gameplay screenshot ( + all cameras are done)
Another quick camera animation in Ps1 style, Still learning the basics of animation since i just got alittle more time for it.
ok, when u bring fnaf 2 movie into your theory - its instantly No for me.
I must keep up, its my last chance this year.











































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