Game
Relationships
12 years ago

Interpretation


I got a message from the composer telling me what he thought about the game (he wasn’t involved in the development). It’s a pretty good interpretation so I’ll just post it here while I prepare a longer post:

“It is so hard deciding who to follow and invest my limited time (life) with.

Do I chase the girl that I think I love and risk losing everyone else in the process? Or do I stay connected with my close friends and hope that new love comes up in the future?

It really all does seem like a sort of game when I think about it, and you illustrated it so succinctly. Your game is filled with metaphor and inspires contemplation. It is simple, intuitive, and provokes deep thinking in a very short amount of time.”



0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

Another house i made long time ago.

Runestones: from concept to in-game model🗿

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Terraria

I worked so hard to get all four of them to the end safely, but then...

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

not the greatest house, but it's a house! :D

2d lighting experiment