Rocket Potato is my 2nd solo project after Monster Face. As I’ve been programming tactics RPGs and turn-based combat games for a few years but am new to other genres as well as creating art assets, my first few games are all about improving my skills while producing something fun at the same time. Rocket Potato started as a way to play around with a mechanic I envisioned for a game I will make once I feel I have trained enough to do it justice, called “Phwirt: Heat Rises”, and evolved from there.
Before doing any coding, I wrote a detailed design doc and technical document to blueprint the game and am keeping an updated project documentation file. When Rocket Potato is done, I will be making all of them public, because when I was getting started I wished I had had some examples to look at.
I am keeping a development blog on IndieDB, and will do smaller updates here.
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Have a good Boi
Strange Umbrella
Update 2.627
New challenges & new effects!
Why walk when you can jump?
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl










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