Rocket Potato is my 2nd solo project after Monster Face. As I’ve been programming tactics RPGs and turn-based combat games for a few years but am new to other genres as well as creating art assets, my first few games are all about improving my skills while producing something fun at the same time. Rocket Potato started as a way to play around with a mechanic I envisioned for a game I will make once I feel I have trained enough to do it justice, called “Phwirt: Heat Rises”, and evolved from there.
Before doing any coding, I wrote a detailed design doc and technical document to blueprint the game and am keeping an updated project documentation file. When Rocket Potato is done, I will be making all of them public, because when I was getting started I wished I had had some examples to look at.
I am keeping a development blog on IndieDB, and will do smaller updates here.
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
So
i may or may not make an full art of some person or i may just leave this like that-
We are under attack!
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Werehog transformation process. #sonicunleashed
Family band complete!
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
My D&D art for my family so far (WIP if you couldn't tell)










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