Rocket Potato is my 2nd solo project after Monster Face. As I’ve been programming tactics RPGs and turn-based combat games for a few years but am new to other genres as well as creating art assets, my first few games are all about improving my skills while producing something fun at the same time. Rocket Potato started as a way to play around with a mechanic I envisioned for a game I will make once I feel I have trained enough to do it justice, called “Phwirt: Heat Rises”, and evolved from there.
Before doing any coding, I wrote a detailed design doc and technical document to blueprint the game and am keeping an updated project documentation file. When Rocket Potato is done, I will be making all of them public, because when I was getting started I wished I had had some examples to look at.
I am keeping a development blog on IndieDB, and will do smaller updates here.
Next up
Bandana Dee the Dream Friend
Werehog transformation process. #sonicunleashed
Terraria
Why walk when you can jump?
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
Path of Kami, running around the shrine area
I made a small jungle house.
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Respect (Only TLOZ Players Will Understand)










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