Hi guys! Anybody there?
Let me introduce myself: I’m Johnny Prat, creative director of No Wand Studios, a little spanish videogame development studio.
In case you dind’t read the game page we are developing The Fall of Lazarus, a science fiction mystery game. It’s a first person exploration game with some puzzles and focused on a deeply narrative. You’ll wake up in an abandoned spaceship with Hybris, the AI controlling the ship with no memories and no clue of what’s going on. An emotional trip trying to escape with a lot of questions waiting to be answered. Will you fathom the truth in your way out? Will you unveil the mystery behind what your living?
In case you already knew what we’re working on we wanted to thank you all. The Fall of Lazarus received almost 10k views and 2.2k downloads in a week. That’s awesome!
Also right now there are 29 ratings with an average rate of 4.5 and a lot of comments of people that enjoyed our little demo. Thanks for that too!
We wanted to keep you updated with all news of the development and to do so we’re going to post devlogs every once in a while starting right now.
We’ve uploaded a new version of The Fall of Lazarus demo (1.2.0) and here is a list with the main fixes:
- Fixed bug in the end of the demo. Some people where experiencing an abrupt ending of the demo due to an error with the collisions of the Airlock.
- Added Mnem/0z1n3 feedback. The hacking tool now gives feedback when you pick up a item and saves it in its database.
- Improved the item pick up system. We’ve been working in the interaction with objects focused on the full version of the game. We now there aren’t a lot of items in the demo but we promise there will be a lot in the final game!
Well, that’s it! We’ll be posting more devlogs with the progress of the project.
Stay tuned and thanks again!
Johnny.
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