12 years ago

invisible wall


Feeling like I am almost done with STD I wasn’t sure what I was going to work on next. So this past couple of days I jotted down a few ideas. But today I added a new way of firing on my Helicopter game. Hitting the space bar will make you shoot from the sides of the helicopter. Then I got an idea for STD, I didn’t like how you couldn’t actually go past a certain part on the screen so I fixed that. When the player goes to far past the danger sign they get a nice surprise. More realistic than meeting an invisible wall.



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