3 years ago
Ironic how I'm fearful 90% of the time and yet had a hard time coming up with an icon to represent fear.
Next up
Been working on the inventory system, which isn't as glamorous as the other stuff lol (and not as easy >.>; a classic case of overthinking it, hopefully).
Here's an updated version of the beginning of the first level:
Features created so far:
- movement mechanics
- combat mechanics when playing as Rock the Mage
- a rat enemy and its movements and interaction with the player
Rock is travelling to a tower.
They wait patiently...
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