Next up
It has been a while, doesn't it? I'm still working on the game, but very slowly to keep myself from creative burnout (this recording was from Saturday)
Anyway, cinematic sequences and some more lighting effects
Island 1 (old)
Changed the cinematic dialog for the teleport pad, sped up the Dex's opening and closing animation and changed the sounds
It has been a while, isn't it?
Welp, I have been procrastinating (again) but I'm taking a break from working on the stages and working on the mini-games now. This is one of them.
Don't worry, I'll continue working on Penumbra Forest very soon.
The Dripsdale Dex has been reworked and is now accessible when you're exploring, so you don't need to lose your progress if you want to check it!
Branched mushrooms, anyone?
New things added:
- New skip wheel because the previous one blended together with the sky - Notification for new dex entries - New tutorial, utilizing the new cinematic system
Each comic now has its own synopsis for you to follow along with the story as quickly as possible
Update 1.2 launches in to commemorate the 2nd anniversary!
Anyone up for some treasure tracking? There's treasure capsules everywhere, hidden from plain sight... or... are they?











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