Next up
New things added:
- New skip wheel because the previous one blended together with the sky - Notification for new dex entries - New tutorial, utilizing the new cinematic system
Island 2
Anyone up for some treasure tracking? There's treasure capsules everywhere, hidden from plain sight... or... are they?
Branched mushrooms, anyone?
Changed the cinematic dialog for the teleport pad, sped up the Dex's opening and closing animation and changed the sounds
Island 3
It has been a while, isn't it?
Welp, I have been procrastinating (again) but I'm taking a break from working on the stages and working on the mini-games now. This is one of them.
Don't worry, I'll continue working on Penumbra Forest very soon.
Balloon Blowout is complete, but the finishing screen is still WIP. Now all it needs is sound.
The Dripsdale Dex has been reworked and is now accessible when you're exploring, so you don't need to lose your progress if you want to check it!
Update 1.2 launches in to commemorate the 2nd anniversary!











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