Game
Isles of Umbra [DEMO]
10 years ago

Isles Of Umbra February progress


Hi!

February is a special month for our team. We started to develop Breached and Isles Of Umbra a year ago. What a year it was! We went to the conferences, meetups, showcases. Many features were killed with a fire and many were born in the same flame. It’s nice to see you all here, so we want to share our progress and plans with you:

Studio

  • This month we went to the Casual Connect Amsterdam to gather feedback on Indie Showcase. It was a great networking experience and also a cold shower. If compare to other projects, we have so much work to do.

  • Casual Connect was also a platform to find new auditory. If your game will be localized, give it to the native speakers. We live in CIS, so classy English is a really big issue for us.

  • We gathered a lot of feedback from colleagues. It was difficult to hear the truth sometimes, but impersonal judgment is crucial to polish the projects. However, there is a little trap: developers aren’t consumers;

Isles Of Umbra

  • We added some eye candy post-effects;

  • Our 2D artist Marina made art bible and visual guideline doc;

  • We started to sketch new locations. Hope you’ll see them soon;

Plans

  • It’s time to wake up from winter anabiosis. We’re planning to show you new playable stuff in May. Also, there’s CIS conference DevGAMM coming up and also Login conference in Lithuania. Hmm, we must choose where to go…

That’s all, folks. See you next month!



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