Sorry guys, I know you may have been waiting for this game to be released. But due to some technical difficulties with the Game Jolt API system in the game, this game may have to wait before it gets released.
Again, sorry for the inconvenience.
Sorry guys, I know you may have been waiting for this game to be released. But due to some technical difficulties with the Game Jolt API system in the game, this game may have to wait before it gets released.
Again, sorry for the inconvenience.
The Dripsdale Dex has been reworked and is now accessible when you're exploring, so you don't need to lose your progress if you want to check it!
New things added:
- New skip wheel because the previous one blended together with the sky - Notification for new dex entries - New tutorial, utilizing the new cinematic system
Another progress worth showing after nearly a month since the last, holy moly
Anyway, it's about time I added a banner showing your current location
Each comic now has its own synopsis for you to follow along with the story as quickly as possible
Some changes today: - Balloons now appear in groups of color - The Fever bar got a new look - 80-point and 100-point balloons now appear only in Fever mode
Branched mushrooms, anyone?
Changed the cinematic dialog for the teleport pad, sped up the Dex's opening and closing animation and changed the sounds
Balloon Blowout is complete, but the finishing screen is still WIP. Now all it needs is sound.
Anyone up for some treasure tracking? There's treasure capsules everywhere, hidden from plain sight... or... are they?
It has been a while, isn't it?
Welp, I have been procrastinating (again) but I'm taking a break from working on the stages and working on the mini-games now. This is one of them.
Don't worry, I'll continue working on Penumbra Forest very soon.
0 comments