Sorry guys, I know you may have been waiting for this game to be released. But due to some technical difficulties with the Game Jolt API system in the game, this game may have to wait before it gets released.
Again, sorry for the inconvenience.
Sorry guys, I know you may have been waiting for this game to be released. But due to some technical difficulties with the Game Jolt API system in the game, this game may have to wait before it gets released.
Again, sorry for the inconvenience.
Update on the Town Square: Added 2 unique NPCs (aka those are not Dropples, but I did add 3 more Dropple NPCs), Trevor the Slitherkin 🐍 and Bonnie the Abeilline ("abeille", bee in French + feline) 🐝
Smitty 2 Emerald Plains Demo (0.2.0) is now here! This update includes but not limited to a new opening cutscene, a reworked audio engine and improved gameplay experience.
Whew, after more than 2 weeks, I'm finally back to this project (taking a bit of break)
Anyway, this will the be last from the Town Square that I'll share, because I want to start working on Penumbra Forest next
Some more new Dropples!
Also, I might've forgot to tell that they'll appear once you break open their respective capsules
And second, Yurelumis or ghosts that glow in the dark
They can help the player navigate dark areas like caves, which is where they'll appear
2 posts today because I can't stop forgetting about posting stuff on this platform
First, the most recent one, readable signs and change in atmosphere when one sector away from the boss
Added a tileset, with only the road tiles for now I also added more NPCs, and trees
Working on the Town Square, and so far, it's going places (literally)
There's more I have to add, including NPCs and more buildings
Unique NPCs now have dialogue icons!
And again, I forgot to share the last clip I shared elsewhere
Map capsules that include the complete map data are hidden around one of the sectors of each location (the map was still unfinished as of the recording of the video)
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