Game
Istrolid
11 years ago

Istrolid Ship Design


A major way Istrolid differs from a normal RTS is that it lacks techs, bases, or construction. Units are built with resources, which are gained by territorial control, but units are spawned from your starting location and resources are gained from occupying fixed points. This makes battles focused, intense, and capable of being fought in only a few minutes each.

We have all played a game where the match is a foregone conclusion before battle is even joined, due to overwhelming economic advantage or poor tech choices. Rather than interrupting the flow, pace, or balance of the combat, the contemplative, planning stage is abstracted out into ship design. Over the course of several games, you perfect a fleet of ships, slowly modifying and optimizing them and learning what different kinds of ships you need to beat various opponents. You can lose a battle by not having strong enough ship designs, or fielding ones weak against the opponent’s choices, but every time you learn something new and can tweak your ships to try and cover their weaknesses, or try out entirely new ships or compositions. Eventually you build your own unique fleet, and slowly perfect it against other players designs or borrow and adapt their ship designs to suit your own ends.

As you get more optimized designs, how you use them in combat becomes more important, and your skill and control becomes even more important. This separating of the game into two halves, one which requires careful thought and allows as much time as you need, and the other fast-paced and action-packed, allows both of these components of the game to be tightly focused and shine on their own merits.



0 comments

Loading...

Next up

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Successful landing

#screenshotsaturday

Another house i made long time ago.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Microsoft Windows XP Unprofessional (windows logo prototype)

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

brung back my old oc plus a new one

...they don`t have names yet tho

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A sneak peek at the new OST, can you guess what this song will be used for? 🤔