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Some advances in the android version for platform creator, virtual buttons, keyboard implemented and fixed access to online mode.

Platform Creator port previews to Unity.

Done:

-Basic animations.

-Jumping physics.

-Acceleration.

-Drift.

-Collisions with solids.

-Slopes physics.

-Circular slope physics.

Here's some debug footage testing racing and combat abilities of my bots! They are ready for the fight, and they will snipe you from across the room Credit music: ADO - Show

Last post of the year for The Rogue of Nexus!

And also latest update, version 1.1.4.5

Boosted further navigation with compass and extended inputs to keyboard

https://store.steampowered.com/app/3417340/The_Rogue_of_Nexus/

Happy new year!

#WIPWednesday #roguelite #rpg #PCGaming

Successful landing

#screenshotsaturday

Shadow The Hedgehog X pixel art

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Strange Umbrella