I have been learning to use Unity for a while and since I am now more adept at it than Ue5, I have decided to remake TSD in Unity, not only am I switching engines, but I am also redesigning the game to be much better. The story will remain mostly the same, but the game mechanics will be far more interesting and fun. I know this is not good news but I promise that once I start up the new version of TSD in Unity, game development will go much faster, so much faster that it is possible that I could have this game done by the end of next year. I know I haven't said anything about this, but I have secretly been working on a non-fnaf game (link in the description) called Starberry Quest, it is a platformer game that already has a demo out, make sure to check it out. Well thank you for listening, I hope you have a great rest of your day and I hope to be posting more information soon.

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Hello everyone, and Happy Holidays!
Don't invite it in...
Hide and Seek time, but are you the seeker, or someone else?
Welcome to The TSD community, please share any thoughts or ideas about TSD here.
#spawnday Hooray, it is my spawn day! To celebrate, ask me anything! Well... almost anything.
Sorry for the repost, but I need more people for voices. Some of the characters have been taken, but here are the remaining ones I need help with:
For fun, I decided to post my evolution of modeling. Wretched Applehead (Refined Concept) vs Nightmare Applehead (Old Concept).
Progress is being made. Side note: I have been losing my sanity and crashing out trying to get this guy to work.
Hello everyone, and thank you for the many new faces joining me! As you can see, I have finally made a site for the new game I am working on. I appreciate any support and I hope you enjoy it as much as I am!
The air goes cold. A chill runs down your spine. It watches, but does not move. In the deep dark cold, that is when it will kill.











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