Hello humans, so after a really long week of hacking, coding, and very few sleep to finish a project I was working on with a very tight deadline i was finally able to get some rest, sleep well, and get to look into the “mistakes” i had made by trusting unity extra packages and how to solve the issue so that the build of the game would actually work, and so, after solving the issue I present to you version 1.5 of the game, the playable edition i suppose, i mean, the game itself is just super simple, I spend most of the time hacking away to have procedural map generation and the artist spend most of the time creating a tile-map, so there not much to look it, just a procedural generated map, with rooms filled with 2 types of enemies that follow either a roaming or a patrol movement patter till you trigger them, then it becomes an all out chase to get the player, but in any-case, that’s the game, i would have liked to have more enemies and maybe a boss but there was simply not enough time between working and breathing, in any case, hope you can finally try the game, sorry for the inconveniences.
Next up
Deadlines ! The time is almost up, holy smokes we may barely make it ! D:
We've got procedural maps ! :D
So
i may or may not make an full art of some person or i may just leave this like that-
Chiaki Nanami!
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
Got some fun collectibles in our game, Path of Kami!
A merchant has set up shop in our dungeons. Because where else would you open a general store?










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