Hello humans, so after a really long week of hacking, coding, and very few sleep to finish a project I was working on with a very tight deadline i was finally able to get some rest, sleep well, and get to look into the “mistakes” i had made by trusting unity extra packages and how to solve the issue so that the build of the game would actually work, and so, after solving the issue I present to you version 1.5 of the game, the playable edition i suppose, i mean, the game itself is just super simple, I spend most of the time hacking away to have procedural map generation and the artist spend most of the time creating a tile-map, so there not much to look it, just a procedural generated map, with rooms filled with 2 types of enemies that follow either a roaming or a patrol movement patter till you trigger them, then it becomes an all out chase to get the player, but in any-case, that’s the game, i would have liked to have more enemies and maybe a boss but there was simply not enough time between working and breathing, in any case, hope you can finally try the game, sorry for the inconveniences.
Next up
We've got procedural maps ! :D
Deadlines ! The time is almost up, holy smokes we may barely make it ! D:
So
i may or may not make an full art of some person or i may just leave this like that-
Fan art for Foolish I'm feeling kinda better so I drew this
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Finished work on the emotions of a new character for the tank universe
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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