Hello humans, so after a really long week of hacking, coding, and very few sleep to finish a project I was working on with a very tight deadline i was finally able to get some rest, sleep well, and get to look into the “mistakes” i had made by trusting unity extra packages and how to solve the issue so that the build of the game would actually work, and so, after solving the issue I present to you version 1.5 of the game, the playable edition i suppose, i mean, the game itself is just super simple, I spend most of the time hacking away to have procedural map generation and the artist spend most of the time creating a tile-map, so there not much to look it, just a procedural generated map, with rooms filled with 2 types of enemies that follow either a roaming or a patrol movement patter till you trigger them, then it becomes an all out chase to get the player, but in any-case, that’s the game, i would have liked to have more enemies and maybe a boss but there was simply not enough time between working and breathing, in any case, hope you can finally try the game, sorry for the inconveniences.
Next up
We've got procedural maps ! :D
Deadlines ! The time is almost up, holy smokes we may barely make it ! D:
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Have a good Boi
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Made my first ever animation.
Cash Banooca
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/










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