Hello humans, so after a really long week of hacking, coding, and very few sleep to finish a project I was working on with a very tight deadline i was finally able to get some rest, sleep well, and get to look into the “mistakes” i had made by trusting unity extra packages and how to solve the issue so that the build of the game would actually work, and so, after solving the issue I present to you version 1.5 of the game, the playable edition i suppose, i mean, the game itself is just super simple, I spend most of the time hacking away to have procedural map generation and the artist spend most of the time creating a tile-map, so there not much to look it, just a procedural generated map, with rooms filled with 2 types of enemies that follow either a roaming or a patrol movement patter till you trigger them, then it becomes an all out chase to get the player, but in any-case, that’s the game, i would have liked to have more enemies and maybe a boss but there was simply not enough time between working and breathing, in any case, hope you can finally try the game, sorry for the inconveniences.
Next up
We've got procedural maps ! :D
Deadlines ! The time is almost up, holy smokes we may barely make it ! D:
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Why walk when you can jump?
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Daldos Gameplay
Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this










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