Hello humans, so after a really long week of hacking, coding, and very few sleep to finish a project I was working on with a very tight deadline i was finally able to get some rest, sleep well, and get to look into the “mistakes” i had made by trusting unity extra packages and how to solve the issue so that the build of the game would actually work, and so, after solving the issue I present to you version 1.5 of the game, the playable edition i suppose, i mean, the game itself is just super simple, I spend most of the time hacking away to have procedural map generation and the artist spend most of the time creating a tile-map, so there not much to look it, just a procedural generated map, with rooms filled with 2 types of enemies that follow either a roaming or a patrol movement patter till you trigger them, then it becomes an all out chase to get the player, but in any-case, that’s the game, i would have liked to have more enemies and maybe a boss but there was simply not enough time between working and breathing, in any case, hope you can finally try the game, sorry for the inconveniences.
Next up
We've got procedural maps ! :D
Deadlines ! The time is almost up, holy smokes we may barely make it ! D:
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Runestones: from concept to in-game model🗿
Family band complete!
Why walk when you can jump?
Regular exercise is key for healthy wings.
Try it out!
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
not the greatest house, but it's a house! :D
Some Shadow boss fight gameplay 👾










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