Game
Roll, Die, Go Home

7 years ago

It's been a long time, how have you been?


Since the previous update we've been focusing primarily on three things:

Reworking our artstyle!

Creating and designing the hubworld!

Refining the gameplay loop!

Pixel art

We've switched up the art style, since we're a small team we decided to shift over to pixel art, which in turn allows us to create content at a much faster pace!
Not everything has been adapted yet so it's there might still be some art that sticks out.

glove.gif

The Landing

A home, a hub, a place to rest. The Landing is an island that you fall back to when you die in the dungeons. Here you can use ancient machines to unlock new powers and items, and meet others who are lost in the Risky Rim and might help you.

In the future we hope to expand upon this further by allowing the player to fully customize their island, being able to place structures freely and decorate at their leisure.

promotional.gif

Shops, Coins and Progression

Previously the sense of progression was severely limited, being basically just a dungeon loop.
Adding The Landing, and, on top of that persistent collectibles in the form of money and unlocks is our first test to see if the game in it's entirety works and is fun.

To conclude and going forward!

With this, we have established the core features of the game and from here can focus a lot more on content in the form of items, new worlds, bosses, enemies, and so on!

There are still some bugs in this patch, but if you find any, please leave a comment or post it on our Discord!



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Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!