Game
Roll, Die, Go Home

6 years ago

It's been a long time, how have you been?


Since the previous update we've been focusing primarily on three things:

Reworking our artstyle!

Creating and designing the hubworld!

Refining the gameplay loop!

Pixel art

We've switched up the art style, since we're a small team we decided to shift over to pixel art, which in turn allows us to create content at a much faster pace!
Not everything has been adapted yet so it's there might still be some art that sticks out.

glove.gif

The Landing

A home, a hub, a place to rest. The Landing is an island that you fall back to when you die in the dungeons. Here you can use ancient machines to unlock new powers and items, and meet others who are lost in the Risky Rim and might help you.

In the future we hope to expand upon this further by allowing the player to fully customize their island, being able to place structures freely and decorate at their leisure.

promotional.gif

Shops, Coins and Progression

Previously the sense of progression was severely limited, being basically just a dungeon loop.
Adding The Landing, and, on top of that persistent collectibles in the form of money and unlocks is our first test to see if the game in it's entirety works and is fun.

To conclude and going forward!

With this, we have established the core features of the game and from here can focus a lot more on content in the form of items, new worlds, bosses, enemies, and so on!

There are still some bugs in this patch, but if you find any, please leave a comment or post it on our Discord!



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Next up

Next patch, what's coming up?

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Runestones: from concept to in-game model🗿

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Microsoft Windows XP Unprofessional (windows logo prototype)

Update 2.627

New challenges & new effects!

Why walk when you can jump?

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

it happens