Game
Roll, Die, Go Home

6 years ago

It's been a long time, how have you been?


Since the previous update we've been focusing primarily on three things:

Reworking our artstyle!

Creating and designing the hubworld!

Refining the gameplay loop!

Pixel art

We've switched up the art style, since we're a small team we decided to shift over to pixel art, which in turn allows us to create content at a much faster pace!
Not everything has been adapted yet so it's there might still be some art that sticks out.

glove.gif

The Landing

A home, a hub, a place to rest. The Landing is an island that you fall back to when you die in the dungeons. Here you can use ancient machines to unlock new powers and items, and meet others who are lost in the Risky Rim and might help you.

In the future we hope to expand upon this further by allowing the player to fully customize their island, being able to place structures freely and decorate at their leisure.

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Shops, Coins and Progression

Previously the sense of progression was severely limited, being basically just a dungeon loop.
Adding The Landing, and, on top of that persistent collectibles in the form of money and unlocks is our first test to see if the game in it's entirety works and is fun.

To conclude and going forward!

With this, we have established the core features of the game and from here can focus a lot more on content in the form of items, new worlds, bosses, enemies, and so on!

There are still some bugs in this patch, but if you find any, please leave a comment or post it on our Discord!



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Next up

Next patch, what's coming up?

So

i may or may not make an full art of some person or i may just leave this like that-

I was bored, so... ManutKat.

"Our work is never over" they said.

I-Buki

Mio-Da!

Ibuki Mioda!

Made my first ever animation.

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

2d lighting experiment

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)