Next up
NEW BANNER Drawn by: @MarineBlue ![]()
Speedpaint: https://www.youtube.com/watch?v=A6Y2lFjDWLc PvZ CI's Discord Server (More frequent updates): discord.gg/tBD3hnCpT4
The demo might be released soon, maybe early 2026, I'm working hard to finally have something playable
ALL ZOMBIE NEW ANIMATIONS (Classic Zombie, Disco Zombie, Polevaulting Zombie, Classic Screendoor Zombie, Construction Zombie) Art & Animation: @MarineBlue ![]()
There hasn't been much progress in the last two months, the only thing I can share with yall is this piece of concept art of one of the new plants
a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare
I know I've neglected this a bit, but i'm getting back to the project. My right-hand man (@NowhereBunny
) has been rather inactive lately. New office WIP models and textures: @MarineBlue ![]()
PvZ: City Invasion (Beta) - Level 1-2 Demo video (with mixed languages cause multiple language support is still a wip) Join PvZ CI's Discord server: discord.gg/tBD3hnCpT4
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.
Polishing the Horde & Reworking the Basics
Loading screen Art by @Tharamar33
and @MarineBlue ![]()














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