NOTHING! Well not exactly, the movements are done and Bonnie's ai is just about done. Although I've done no work towards new models, and I still have the rest of the ai to do, and I've been picking back up work after moving so I've been a bit busy for learning a whole ass engine lmao.
That being said, while I will still work on this, I may not actually stick to the monthly devlog thing, but I will still post devlogs when I feel there's more to work on. However, working on a game in an engine I'm already familiar with I can give a go at monthly devlogs! Considering I don't have to spend time *learning* it and can just *work*. That being said, how would you feel about devlogs on Blackout? I won't drop this or other projects, but I'd be able to develop it faster, and I've yet to fully focus on the remake past concepting, so you'd get the whole shabang
Next up
Since the stream crashed, I've more finalized the menu for Seven Hours At Freddy's, and since I streamed me making it I'll show it off (criticism is welcome, it isn't for sure final)
bwomp
Woah isn't this so cool? Obviously the names a joke, but I figured I could atleast dig up the MFA and try to fix the code, make some tweaks, and, yaknow, finish the game lmao, nothing too exciting
now he has a body
LET'S GOOO IT'S DEMON MONTH, STAY SAFE, BE GAY DO WITCHCRAFT!!
pov you're just a little hater + other random pictures of this model I like, I just wanna keep showing off the model
Bonnie's done
I think this game deserves a little bit of attention
Trying to get out of art block by *not* modeling fnaf stuff, so I'm trying to make a Rise of The Beasts styled Cyclonus, stumped on the chest right now but pretty happy with the head! Texture's are placeholder
Don't Panic
1 comment