Game
Project 9 - A MetroidVania 2d Platformer
9 years ago

It's been one of those days!


So, I decided that - being a 2d game - the player needs to have a way to get out of corners if he’s trapped by enemies. What’s the answer?

A ROLL SKILL!

So I went to work. I pieced together the animation, I programmed in a roll skill, and I went to add it to the controls and realized that 1.) If the player uses a keyboard, he has no free fingers to use it and 2.) The keyboard is super badly laid out.

So then I re-programmed all of the inputs, which caused bugs all over the place, but I sorted all of that out.

Then I put in the roll function and surprisingly, it didn’t work on the first try.

Or the second.

Had a mix of the player accelerating out of control to rolling through walls, to falling through the floor randomly.

Got all that sorted out!

Roll function working!



0 comments

Loading...

Next up

Working on a town!

Oh man! This is progress! Colored text is impressive to everyone!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Chiaki Nanami!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Shadow The Hedgehog X pixel art

I was bored, so... ManutKat.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Showing off player 2 😎

What do you think?