2 years passed since that day. The day when I drew a sprite for a JC X retake out of boredom. I never thought I'd make him a game. I never thought I'd even work on his story. But then I released a game, thinking I won't touch it ever again. And yet here we are, and I'm really proud of Geneside's direction.
It was a long way from a single sprite and a name "2013X" to currently my best exe character I made, and it's not ending here. I will still continue working on Geneside, I will still continue making him games until his story is fully told.
So, what about his games? Sonic Super Collection GBC is really, REALLY close to being fully finished, and the only things I'm waiting for are the voice acting and the cover art to be finished. After that, you'll be able to fully enjoy the first demo.
About Sonic Super Collection Construct 2 Definitive port: the game will be slightly reworked. The graphics, the level design, the music - all of this will be changed. Besides that, some cut content will be added along with some new characters
The GBC version will receive a round 2 and an epilogue, finishing the story of Sonic Super Collection. Besides that I also have a few other smaller things planned for the series, but these things are a topic for a different discussion.
Now, I wanted to thank those who helped with Geneside. Without these people, Geneside wouldn't have been the same character:
@K_Dev
(Co-owner), @Lexigamer_029
(Co-owner), @Alex_Hryts
(OG SSC Composer), @L0tu3__yeeee
(Promo artist), @Eugene_C_Cat_V007
(Brendan's VA), @sirtktart
(Artist), @NubulusFanworks
(Logo designer), @Snocky_Tenebres
(Mason's VA), @Alan2011Help
, @Cherry10
other members of Amalgamated team and Harm_Ee (Character designer)
Also, great thanks to @luigikidgaming ![]()
for allowing us to participate in the Luigikid EXE Direct
And great thanks to everyone who supported the games!
I hope me and my team will be able to make more amazing stuff in the near future!
Sayonara!











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