4 months ago

It's october already! I just realized that Joltober already started, so I quickly drew this on my phone while I'm at university.

This is my character Brat (which is a #rat), he's from my project "Time Tomias" (which it has a small pilot posted on youtube)




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I will start to put more effort in editing my devlog videos on YouTube! (My other ones don't even have any editing at all)

There's also new stuff added to the game, watch the video: https://www.youtube.com/watch?v=Xe0CExvi49g

Koppy Kopsocks has a new look! And a new version avaliable to play! (which I secretly dropped it 3 days ago)

For 2026, my goal is to finish the Demo, and if things go well (bugs all clear, etc) I might try finish the full game and launch it!

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"Dragon of the tower" (Another dragon!)

Been messing with procreate brushes that I've never really used.

(Reposted because I accidentally put it on a wrong channel)

Joltober Day 30 - #Witch

Timing 2026!

I thought that an art of Tomias would be fitting as the first post of 2026... so here it is! I am indeed quite late to this new year, but it was because I was thinking in what to post.

Check the article to read my lame new yapps resolution

this one is dedicated to my haters

: Aseprite

: Zughy 32

In december 31th 2023, the first build of Koppy Kopsocks (Kumper) was released on Scratch (then gradually updated). That makes it 2 years of Koppy's debut!

(There was other prototype I made in 2022, but it's different in every way so I don't count it)

DRAGON OF DESTRUCTION & MORE

New year, new artstyles to discover!

I was actually more fond of this kind of style rather than the rendered stuff I usually made in 2025.

NEW ANIMATION ON MY YOUTUBE AND TIKTOK !!! check it out <3

Reworking the player physics & more!

In the feedback I got, some of them said that the player's momentum felt weird in many ways, so now I'm trying to completelly rework the player physics.

I'm also revamping the sprinting & Data menu screen!

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