Next up
New character drawn by our artist and rendered in ASCII!
Added some basic ray tracing to prevent objects from appearing from behind walls. This made it really slow, so I also made some updates to optimization. Everything's in working order now, and it looks a lot better.
Been working on the game's super duper in-depth story, and hammering out the details of how it's revealed throughout the game. Not to toot my own horn or anything, but I think I'm doing a good job.
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Bandana Dee the Dream Friend
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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