3 months ago

 It's time for the 2nd Sprite's Honor Devlog!

✨🍄🧚🏾‍♀️ 'Creating The Medic Fairy' ✨🍄🧚🏾‍♀️


Hello! It's Holographicquad (the dynamic game development Duo). 

We are currently working on a Fairy game called Sprite's Honor and...

It's time for the 2nd Devlog!

'Creating The Medic Fairy'

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Art👩‍🎨

Despite our medic character, Violet, not being playable until recently, all of her base animations (4-direction movement, speaking) were completed months ago, along with the rest of the fairies' base animations. The only animation I had left was a healing animation. I think of healer characters as generally reserved and gentle, so I wanted to make sure Violet's matched her more excitable and curious personality.

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Violet also needed a workstation like the other characters. I toyed ideas of a toadstool, tree stump or dirt mound but eventually settled on a little tent, which lent to the summer camp/scout aesthetic. As usual, I made a ton of variations before settling on a final one.

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Lastly, Violet's signature fairy dust particle effect will finally get to be utilized!

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Programming 👩‍💻

Hello,  here's my recap of programming the Medic fairy. Because the medic fairy works differently ( she doesn't gather resources) coding her was a bigger task.  The medic fairy's job is to heal both seedlings and Fairys so there was a lot to be done.

First I had to code in the possibility and mechanic of the fairies getting hurt while working. This will make them run a sick emote prompting the player to heal them with the medic.

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Next was the Seedlings. Unlike the fairies, seedlings don't get sick. They instead have an HP bar that gets depleted from starvation and battling. 

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Violet can refill the HP bars and even give extra HP based on how many seedlings she has equipped. 

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And to finish things off I created some cutscenes for when the player unlocks Violet.

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Thanks for tuning into our weekly Devlog! 👋

https://store.steampowered.com/app/2861360/Sprites_Honor/

(Support us by wishlisting Sprite's Honor on Steam!... Thanks :D)



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