Hi everyone, i spent like a good time figuring out how to make a good gameplay for the game and i finally have what i wanted. So now let’s go to the step 2: animation of Eliz, it’s time to give her some moves and expressions in 2D sprites. I’ll be posting a quick video showing how it goes when i’ll be done. Stay tuned guys, the project is going to get a good speed :)
Some artworks will be posted soon. I’m so hyped to play Eliz on her 1st level designed for the game and to show you all the work i’ve been into for a long time :D See you soon !
Check the game page if you have any question: https://www.facebook.com/Hello-Strangers-1558684950868842/
Next up
Bandana Dee the Dream Friend
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
An infected room from the second part of Cybel ! Are you up for some cleansing?
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
2d lighting experiment
Only true badasses may pass! #conceptart #art #gamedesign
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.










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