
it turns out you don't even need a custom script to detect the height of an enemy battler's sprite
the more you know
Next up
rando if he had his mask on, but not his shoulderpads
*maskless for comparison
rampaging minotaur's animation looks cool, i just wish it was properly attached to cyclops instead of being exclusive to his route, he should have received support-based moves instead to further contrast him with lanks
made a comment on a post asking what animal buddy armstrong was coded into
decided to draw it
Second Practice.
really though, why did gordy golden have a bunch of barrel bros and guys dropping concrete blocks hanging in his base? did he negotiate an agreement with the barrel people to share their territory? are the guys dropping blocks to look busy?
whoaa it's that guy and his friends it's the guy that is in the hart game the game that will come out the game that will be released whooa
so is mad dog the most evil brad-allied character in the game now?
there has got to be a better way of phrasing this, this sounds wrong
W.i.P. As the main characters' journey unfolds, I constantly want to add little touches like these. I think this helps make the characters more believable.
It's really important to me to make the characters engaging.
oh, you love lisa the pointless?
name every arnold perspective mod











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