So I have been working on getting the stand alone launcher working this entire time since I posted the game on various different sites around the web. However, the engines stand alone launcher wasn't making much sense to me and eventually I was brought to a stand still. Sometime later the engine creator hollered at me and helped figure out the problem.
So, now the game has a stand alone launcher that you can download like any other game. I am excited to announce this. I will be working on more content for the game now, pause screen inventory management and even custom keybinding for the player is all expected very soon.
I hope everyone enjoys 
Next up
Recently I have polished combat quite a bit. This was the result.
An update is coming to Jack Bones, avaliable at 1 AM central time. This new release has the polished combat system I have been working on as well as mostly finished UI, new trees and shrubs. Pretty excited to share this with you guys.
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
Smile! Here, take some happy pills! β¨π #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Runestones: from concept to in-game modelπΏ
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6β¦).
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?










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