Game
Just Another Dark Deception Extension
2 years ago

JADDE - 1.1.0 Update


The big JADDE update is finally here! Due to its size, I decided that 1.1.0 instead of 1.0.1 was appropriate.

Before we do get into the changes, however, I would like to thank two users in particular for their massive support and various suggestions.

While not all of the suggestions I've gotten (theirs and others) were implemented, hopefully what I've added here is enough to satisfy you all and constitute a "big update." Enjoy!


Changelog:

General

  • Filled in the Glowstick Entertainment logo on the startup

  • Added some visual effects to the Dark Deception logo [thanks to @Marshall_jpg ]

  • Removed the stray pixels on various UI popup window frames

  • Removed the glow on Bierce's eyes in her first cutscene

  • Made the "Bierce's Ballroom" theme play attached to the ring altar in Bierce's Ballroom

  • Fixed various issues pertaining to modded subtitle timing

  • Removed more unnecessary echos in voicelines

  • Added sighs to more subtitles

  • Removed certain point lights deemed unnecessary

  • Resized the ring altar in places the size was inconsistent (Bierce's Ballroom, Elementary Evil, and Bearly Buried)

  • Added missing blood drips to the Deadly Decadence, Stranger Sewers, and Crazy Carnevil (also enlarged the icon for Monkey Business)

  • Made adjustments to the following tablet minimaps

    • Elementary Evil

    • Stranger Sewers

    • Mascot Mayhem Zone 1

    • Bearly Buried Zone 2

  • Added teleport functionality to some areas that were previously missing them

    • Deadly Decadence Zone 2 Entrance

    • Crazy Carnevil Big Top Tent

    • Crazy Carnevil Zone 2 Upper Floor

    • Torment Therapy Zone 2 Prison Exit

    • Torment Therapy Zone 2 Ambulance Driveway (Boss Fight Entrance)

  • Added the "Dramatic Danger" music track to Phantom Malak at all times (its one use is replaced by that level's chase theme)

  • Removed the dampening of Primal Fear's sound in specific areas

  • Removed an extra spotlight on Malak's door in the cutscene after Torment Therapy

  • Erased the extra brush strokes on Mascot Mayhem's Profile Icon [thanks to @Argo4 ]

  • Changed all monsters in the Collection Call cutscene to be in their Nightmare Mode skins

Monkey Business

  • Changed the cutscene Chef Monkey to be in his Nightmare Mode skin

  • Lowered the volume of "Chef Frenzy" (boss music) and made it loop more seamlessly

Elementary Evil

  • Moved up the Agatha flags in the Auditorium so they're hanging from the ceiling

  • Got rid of a trashcan that was in the way of the player's and Agatha's path in Zone 1

  • Changed the ordering of the colors on the "Agatha Elementary" sign to reference the Alphabet letter bosses

  • Moved up the exit signs in Zone 2's cafeteria so they're attached to the ceiling

  • Moved a construction board so it's no longer floating away from the wall in Zone 2

  • Removed the bright white light after Agatha's boss fight (you'll still get blasted with light as you walk through the door though)

Deadly Decadence

  • Replaced the skybox with the Monsters & Mortals version (higher quality)

  • Distinguished the "Dummy/Fake" Gold Watchers with a completely golden skin

  • Moved a specific shard in Zone 2 so it's no longer floating so high

Crazy Carnevil

  • Changed the caged-up Dread Ducky and Murder Monkeys to be in their Nightmare Mode skins

  • Edited the Agatha and Gold Watcher audience cutouts to be closer to their original designs

  • Removed the two extra Goliath Clowns in the funhouse ride

  • Reimplemented the scrapped Normal Theme for Zone 2

  • Reverted the Clown Gremlins to be in their default skin in Zone 2

  • Removed certain floating lamps in Zone 2

  • Attempted to better hide the Telepathy enemy clouds under the stage in Zone 2

  • Changed the Clown Gremlins in the Goliath Clown boss fight to be in their Nightmare Mode skin

    • NOTE: This unintentionally buffed the escape sequence since the Clown Gremlins will not despawn upon the fight's completion. Have fun!

Torment Therapy

  • Gave the Matron a new look resembling the Reaper Nurse's Nightmare Mode (will likely be scrapped in the future)

  • Moved up the Matron and resized her desk in the stealth section to avoid clipping

  • Reverted the Reaper Nurses to appear in their default skin in Zone 2

  • Raised the volume of Matron's voicelines

  • Darkened the skylight for the boss fight

  • Made the skin paler on the Reaper Nurse's Nightmare Mode skin

Mascot Mayhem

  • Removed the directional light in Mascot Mayhem Zone 1 (fewer shadows)

  • Reduced the buzzing static at the end of the one firework sounds

  • Gave each mascot their more complex idle animations across all instances

  • Modified the noise emitted by the camera trap

  • Added a muffled filter to the Joy Joy Gang introduction cutscenes when they're behind glass

  • Lowered the pitch of the bomb explosion and Joy Kill footstep sound effects

  • Increased the height of each mascot (messes a tad with the killshots though)

  • Extended the length and speed of Lucky's speed boost

  • Added more time before Bierce comments on Penny's egg ability

  • Removed out-of-place doorframes in Zone 1

  • Resolved a teeth issue with the static Lucky clones

  • Changed the Zone 1 elevator lighting to Blue instead of Red

  • Altered the media screens

    • Optimized all of their lengths (performance should be slightly improved in Zone 2)

    • Changed the "ALL SYSTEMS ONLINE" screen to be green (was cyan)

    • Shortened the self-destruct sequence timer to 4 minutes (was 5)

  • Redesigned the text-only posters in Zone 2

  • Added custom cutouts as props around Zone 2 (Hangry ones are located on breakable walls) [thanks to @Marshall_jpg ]

  • Attempted to add back the echo to Lucky's voicelines in the Zone 2 cutscene (not perfect)

  • Altered the bulk of the Zone 3 lighting to be redder (unfinished on purpose, read below for more info)

  • Gave the remaining Joy Kill voicelines a robotic filter [thanks to @BonbonFazbear87 ]

  • Added the build-up and closer to the "Closing Time" music track (Second Boss Fight)

Bearly Buried

  • Disabled the volumetric lighting across the stage (most noticeable in Zone 2)

  • Muted the grunt sound Doug makes at the start

  • Increased the volume of the "What Lies Beneath" music track (Zone 2 Normal Theme)

  • Lowered the volume of Trigger Teddy's explosion

  • Made Malak's random maze lines mute for Zone 2

  • Changed all of the Trigger Teddies in Zone 3 to be maskless

  • Reverted Mama Bear to be in her default skin in Zone 3

  • Gave Mama Bear's boss form red glowing eyes

  • Removed the short delay in the audio of Mama Bear rolling in her spiked ball form


Two of these changes in particular I want to elaborate on

  • "Extended the length and speed of Lucky's speed boost"

  • "Altered the bulk of the Zone 3 lighting to be redder"

Initially, I was against making these sorts of changes at this point (large-scale lighting reworks and difficulty changes), but I thought it could be fun to just throw them in. I think it's universally agreed that Mascot Mayhem deserved more, so I wanted to give it some special treatment in this mod. I should state however that the Zone 3 lighting change is intentionally unfinished. The way this line of modding works, I'll have to redo it all whence we get Chapter 5, so I didn't want to go overboard making it perfect right now.


Can I be real with you? The length of these patch notes is unreal to me. Like I was looking back at the updates I used to do for JAMMM and even the launch release version of JADDE. They're nothing compared to this. This is without question the largest update I've made for any of my mods, and I can't believe all the work I've been able to do. While it's possible, I'll touch this mod again before Chapter 5 (part of me is expecting the need for a quick hotfix patch soon after this goes live), don't count on anything this abundant.

Thank you for reading, and have a great rest of your day. Goodbye!



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