No where near as big as the last update, but here's some more stuff.
Changelog:
General
Removed some stray pixels on the title screen selection marker
Found a way to have the "Bierce's Ballroom" theme play without being attached to the ring altar [thanks to @DSXWGames ]
Reduced the volume when upgrading powers [thanks to @Play2Play ]
Reduced the volume when entering a "Mysterious Room" [thanks to @Play2Play ]
Rescaled portal icons in places where they were too large
Monkey Business
Relocated a shard that was overlapping another
Made it so both secret rooms have the banana wallpaper
Added sauce to the clean sides of Chef Monkey's pizza cutters
Elementary Evil
Replaced the Malak symbol on a poster board with his ultimate icon
Fixed a subtitle typo
Deadly Decadence
Changed Titan Watcher to be in his Nightmare Mode skin
Crazy Carnevil
Removed the initial hit sound from the mallet cutscene in the Big Top Tent [thanks to @Play2Play ]
Changed a coloring inconsistency on Clown Gremlin's Nightmare Mode texture (hat and frills)
Torment Therapy
Replaced the font in one of the Torment Therapy posters to no longer be Comic Sans
Added more walls to the tablet minimaps in both zones
Mascot Mayhem
Darkened the modded skybox of Zone 1 a tad
Slightly turned up the fog in Zone 1
Lowered the escape portal
Added a Ferris wheel behind Zone 1
Changed the lights in the Security Checkpoint cutscenes to be dimmer and white
Attached a laugh and footstep sounds to Lucky when speed boosting (known to cutoff at points)
Reduced the volume when Hangry breaks the wall [thanks to @Play2Play ]
Gave the passive clones in Zone 2 their "scratching belly" idle animation (mod previously removed this)
Added a custom wet floor sign prop to the breaker room [thanks to @Marshall_jpg for the art]
Gave Zone 3 another new look that closely resembles the old "pre-enhanced" lighting [collaboration with @JMDeathPunchDD ]
Reduced the volume for the glitch effect from Malak in the escape cutscene [thanks to @Play2Play ]
Reduced the volume for the glitch effect playing before Doug transports to the bridge sequence [thanks to @Play2Play ]
Quick shoutout to @KingOrange for more ideas and suggestions.
I've also gone ahead and improved some of the mod's accessibility online. I added a Pastebin link in the page's description for a full changelog list (before this, all the changes were only documented on a notepad file in the download). Additionally, JADDE now has downloads pages on both GameBanana and Nexus Mods! Gamejolt is still the site I'll give priority to, I'll only be touching the pages elsewhere whence new content is ready... which may not be for a while.
I knew that after the last update, there would be another, shorter update that followed it. This was mainly due to some things I really wanted to do, but needed more time to figure out. It would also give me a chance to patch bugs people found with the big update (which thankfully there weren't many of). The goal now though is to wait for Chapter 5. If it does take up a crazy amount of time, which is possible, I will consider revisiting this mod early. But until then, I sincerely hope you enjoy what I have here.
Thank you for reading, and have a great rest of your day. Goodbye!
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