I mentioned on Twitter that major modding developments recently hit the DD community, and the results were this update!
Changelog:
General
- Added additional soul collection waves to the following maps (only works for the host) [from and thanks to @BonbonFazbear87  ]: ]:- Crazy Carnevil 
- Akademi Assault 
- Poppy Panic 
- Ancient Ashes 
 
Characters
- Reimplemented Murder Monkey's third-person attack animations (only works for the host) [from and thanks to @BonbonFazbear87  ] ]
- Replaced Lucky's and Penny's menu idle animations with their in-game ones 
- Made the glasses on Default Info-chan shining white 
- Removed the glowing spots on Salim's torso 
- Alerted the colors and textures on Ice King CoryXKenshin 
- Edited some character names - "Brute" to "The Brute" 
- "Fiend" to "The Fiend" 
- "Ayano" to "Ayano Aishi" 
- "Bierce" to "Helen Bierce" 
- "PenPen" to "Pen Pen" 
- "8-Bit Ryan" to "8-BitRyan" 
- "Hanako" to "Hanako Yamada" 
- "Info Chan" to "Info-chan" 
- "Senpai" to "Taro 'Senpai' Yamada" 
- "Jason" to "Jason Kolchek" 
- "Salim" to "Salim Othman" 
 
- Edited most ultimate descriptions to be concise and contain more clarity 
- Modified character skin names - Official Skins (to be shortened): - "Soldier Monkey" (Murder Monkey) to "Soldier" 
- "Bone Ducky" (Dread Ducky) to "Bone" 
- "Nightmare Mode" (Murder Monkey, Agatha, Gold Watcher, Dread Ducky, & Clown Gremlin) to "Nightmare" 
 
- Modded Skins (to reflect modded content): - "Halloween Green" (Reaper Nurse) to "Toxic" 
- "Halloween Orange" (Reaper Nurse) to "Halloween" 
- "Dark Seifuku" (Ayano) to "1980s" 
- "Feeling Blue" (Kissy Missy) to "Marshmallow" 
- "Miss Lavender" (Kissy Missy) to "Voxel" 
- "Lover Boy" (Senpai) to "1980s" 
- "Sakura Seifuku" (Hanako) to "Nemesis" 
 
 
Monkey Business
- Gave the Chef Monkeys their particles back 
Deadly Decadence
- Gave Boss Time a unique music track (scrapped Zone 2 Panic Track) from Trap Time [from and thanks to @BonbonFazbear87  ] ]
Stranger Sewers
- Made the physical map texture more hidden 
Poppy Panic
- Renamed the stage to be "Playtime Peril" [name by @Argo4  ] and changed the level font ] and changed the level font
Monsters & Mortals lost UAssetGUI (in short, a program used to edit text strings and game values) support when the game was updated to Unreal Engine 5. Over a year later it's back, and with the game back on peer-to-peer, modding for this game is better than ever! In this update I tried to bring back a lot of the major stuff that was scrapped from JAMMM due to UE5, but I know I missed some things. Expect them in a future update!
Thanks for reading, and have a great rest of your day. Goodbye!


















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