Hello!
Progress on my next game "Beetle Ninja" continues steadily, and it's coming together pretty well I think, but that isn't the focus of this article, so I'll shut up about it for now.
I'm writing to inform you that there is a Japanese translation of Where the Moon Goes At Night being worked on by a friend of mine, SourisJP (who also tests Beetle Ninja sometimes). It is an honor! It is strange, but there seems to be a following for the game in Japan among english-speakers, but I hope that this translation will help let more Japanese players enjoy the game.
This version will be contain all the extra content present in the English version of the game, including the "Insane Mode", and extra endings.
These aren't in the other versions because they were created long before I decided to make these changes to the English version (although, admittedly I have no excuse for the French version's inferiority, so I probably could have changed that myself, but oh well).
UPDATE: The Japanese translation is finished, but I'm having a lot of trouble with uploading it at the moment. I won't give up on this, and I'm aiming to get it out as soon as possible.
Next up
Have a good Boi
Runestones: from concept to in-game model🗿
I was bored, so... ManutKat.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Made my first ever animation.
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
Explosive domino effect
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)










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