Game
Jump Around The World
12 years ago

JATW v4: Final Version!


Yes, after 4 updates, I finally figured it all out! Jump Around The World is complete. Everything I wanted to achieve from it has been achieved.

Changes:

  • Moved everything in the Player script from FixedUpdate to Update and adjusted it thereafter. Because of this, jumping is now slightly faster.

  • Fixed the leaderboard for “Times Jumped”

To those of you who have played it: thanks for checking it out! To those who wanted music: sorry, there’s only so much I can do. To those who read this, thanks!



0 comments

Loading...

Next up

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

"Our work is never over" they said.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Showing off player 2 😎

What do you think?

brung back my old oc plus a new one

...they don`t have names yet tho

Made my first ever animation.