STATS
Cost - $1250
Speed - 10
Run Speed - 26
Stamina - 125
TR - 60 Studs
PASSIVES
Passive 1 - _BUFFƏR_0VƐRFLØW_
Any time John Doe is Stunned, 1 Second gets shaved off of the Stun timer, but gives him Slowness 1 for 2 Seconds after recovering.
ABILITIES
M1 - ƏRRØR_BU§Ƴ
John Doe swings his corrupted arm forward, dealing 25 Damage and 5 More damage of Corrupted ⁽ᴮˡᵉᵉᵈ ᵇᵘᵗ ᶠᵃˢᵗᵉʳ ⁽² ᴴᴾ ᵃ ˢᵉᶜ⁾⁾
2.5 Second Cooldown.
0.5 Second Windup.
0.30 Second Linger.
7.5 Stud Length.
Ability 1 - _ỊNv𝔸LỊD-FUNCŦIƆN_ƏRRØR__
John Doe summons a WINDOWS ERROR in his hand, raising it into the air before it starts to float, glitch and contort.
After this animation plays, the ERROR would quickly teleport onto the nearest incomplete generator and quickly fading to 10% opacity, infecting the generator with a virus.
If the generator is completed while infected, the ERROR would quickly fade back to 100% opacity and explode, dealing 15 Damage to whoever completed the generator and does not remove any time from the timer.
⁽ʸᵒᵘ ᵒⁿˡʸ ʰᵃᵛᵉ ² ᵒᶠ ᵗʰᵉˢᵉ ᴾᵉʳ⁻ᴿᵒᵘⁿᵈ⁾
60 Second Cooldown.
Ability 2 - -ƐRRƆR_ƁªÐNEŦPATĤ-
John Doe stands still for 0.5 Seconds, John Doe rushes forward with a speed of 100 for 1.5 Seconds, John Doe gaining Slowness 2 for 3 Seconds if he misses a Survivor. But dealing 30 Damage and 15 Damage of Corrupted if he hits a Survivor during the rush, instantly ending the rush and giving John Doe hopeless for 2 Seconds.
27.5 Second Cooldown.
Ability 3 - ƐRR–NƏGATỊVĒ_S3ƐK=
John Doe punches his arms into the ground for 0.55 Seconds, when he pulls them out a wall of 30 Spikes that last 15 Seconds each spawn infront of him. The player can aim these spikes to go whichever direction they would like. If any of those spikes hit a Survivor, they deal 12.5 Damage each. A maximum of 5 Spikes can hit 1 Survivor at once.
If a Survivor touches these Spikes, they will be dealt 5 Damage of Corrupted.
Corrupted is not inflicted when a Survivor is hit by a Spike.
20 Second Cooldown.

render from Death 'Till End
that one game that I talked about that one time that I'm on the team for
that i got permission to use here for













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