Next up
Working on some UI fixes. It will be more clear which button you are focusing or is selected.
Mines of Volantis has been updated! You can now build the first three layers of the communication beacon, which in the future will be used to send an emergency signal when completed. Make tunnels in style now with improved graphics for mined blocks!
The Telrium-X Teleporter is now available in Mines of Volantis! With this upgrade your return trips to the surface will take just a couple of seconds!
A preview of the upcoming build. the new research building with its menu. research points are spent to buy special upgrades while discovery points are still collected by discovering new resources and mining them.
Working hard on the Emergency Beacon feature! i've got the menu mostly functional. Pretty much every element is bound to its corresponding data. Changing the data updates the menu on the fly thanks to Unity's awesome scriptable objects!
Mines of Volantis has received a major update, improving performance and visuals (with postprocessing fx). Also, the Com Beacon now has a 100% upgrade bonus to unlock!
Working on a system that allows you to collect Research points to spend on special gameplay changing upgrades.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Levels' maps.
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)











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