Prepare yourselves for a spontaneous journey that even scientists can’t explain what’s going on!
In this arcade you’ll be running through waves of opponents and battling them all in the most fashionate manner!
Beware, as in these journeys you’ll meet epic adventurers willing to help you with their amazing weaponry and tactics!
(And by that I just mean… weapons… there is no different tactics to the other characters, shhhhhhhhhh~)
Next up
Progress on some of the items/mechanics requested, looking forward to implementing more! (Thank you for the fun ideas!)
Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns
For today's boss addition: a tree with feet
What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)
I may be working on a Deadlock short pixel animation, I'm hoping I have it ready by tomorrow
Made a short Deadlock pixel animation to summarize some experiences. You can find it on YouTube too: https://www.youtube.com/shorts/oR-LLk7tCac
Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)
Scattered loot containers around the map (At the low price of £0.00), these boxes contain supplies that anyone in your party can collect, from survival kits to permanent power-ups for the rest of the run!
WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds
Progress on the test room in Chaosector, where you can spawn any item and any enemy you have encountered to test your builds!
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