Game
SashaCat Miner
8 years ago

July 14


Today, I changed the mashing-the-space-bar movement to holding down the space bar, which feels much nicer. I added a range upgrade to the shop, a button to repair damage one at a time,

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and I made the whole thing easier to change in the editor.

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I added a little flame to shop the direction you’re moving easier,

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but this revealed a huge rotation to movement error.
Currently, the rocket doesn’t change directions consistently with the direction of the mouse, but it’s going to take at least until tomorrow to figure out how to fix it.



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August 20 (30 minutes later) I noticed that the game was set to a 16:9 resolution, but the UI didn’t fit correctly. I’m not really sure how to fix the web version… but I fixed the downloadable. BEFORE: AFTER: I also added a quit button.

Here are some screenshots from early in the game.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

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A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

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Showing off player 2 😎

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Shuiro Haname. #Commission

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Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

a drawing I did because I was bored😪. But I love how it turned out.😊

I worked so hard to get all four of them to the end safely, but then...