(Readable Version - Copied from TeamFortress.com)
Team Fortress 2 Update Released
July 24, 2025 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Summer 2025!
Featuring 10 new community maps: Citadel, Aquarius, Fulgur, Cargo, Conifer, Boardwalk, Blowout, Mannhole, Demolition, and Pressure
Added the Summer 2025 Cosmetic Case
Contains 23 new community-contributed items
Added 4 new community-contributed taunts to the Mann Co. Store
Taunt: The Final Score
Taunt: Bear Hug
Taunt: Texan Trickshot
Taunt: Flying Colors
Added 14 new community-created Unusual effects
7 new effects for Unusual hats
7 new effects for Unusual taunts
All cosmetic and taunt cases will grant Summer 2025 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
The Summer event runs through September 15th, 2025
General
Fixed the Frontline Field Recorder not using its normal map
Fixed The Texas Half-Pants not fully using rimlight
Fixed the Das Hazmattenhatten's materials not using its normal map
Fixed The Bazaar Bargain's scope being painted when using the Saccharine Striped, Team Detail, Gobi Glazed, and Team Charged war paints
Fixed some outdated in-game tips
Reduced default value for ConVar 'tf_mm_next_map_vote_time' from 30s to 15s
Updated materials for The Candy Cane to fix consistency issues
Updated lightwarptexture setting for the blood version of the Half-Zatoichi
Updated the Strasbourg Scholar to improve clipping
Updated the Heavy's model to add a 'bullets' bodygroup for cosmetics
Updated/Added some tournament medals
Updated cp_fortezza
Reworked routes between Point A and Last
Improved lighting and visuals across the map
Clipping fixes
Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
Big thanks to Whurr, Starfall and Bradasparky for reporting bugs and suggesting changes.
Balance changes
Consecutive Wall Climbs no longer cut your preexisting speed
Mini-Sentries now deal 80% damage (up from 50%)
Crit-boosted Miniguns now deal 70% damage (up from 60%)
Reduced the Mighty Slam's damage at point-blank range
Rebalanced Hale's damage against buildings
Level 1 buildings are destroyed with a single punch
Level 2 and 3 buildings now require two punches
The Wrangler Shield adds an additional punch to the required count
Ability-based damage to buildings is unchanged
Bugfixes
Fixed a crash caused by the string pool overflowing over time
Fixed Hale's attacks applying knockback in the wrong direction
Fixed dead players being flagged as AFK and kicked for idling during long rounds
Fixed the round timer resetting to 60 seconds if it was lower when the number of alive Mercs dropped to 5
Fixed Hale being able to punch immediately as the Sweeping Charge ends.
Fixed Hale's punch knockback being too strong against Demoman, Heavy, and Medic
Fixed healing effects from the Warrior's Spirit and the Powerjack erasing overheal
Fixed the Quick-Fix occasionally failing to mirror the patient's Wall Climbing
Fixed a rare bug at the start of a round where Hale couldn't move
Fixed being able to Wall Climb off of projectiles
2 comments