Game
SashaCat Miner
8 years ago

July 30


Today, I worked on tweaking some gameplay aspects more.

First, I made the asteroids in the outside ring smaller.

5d09af9d6fceb.png

I also changed the dodecagon-shaped collider to a circular one to make the bouncing shards bounce better.

5d09afa0ae275.png

I made a new material to make the gem shards have very little/no friction, so they bounce almost infinitely.

I added some instructions on the pause screen to help playing.

5d09afa3e618b.png

Last, I tweaked some parameters so the gems break a lot slower and the tractor beam doesn’t reset the shards’ trajectories.



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Here are some screenshots from early in the game.

August 20 (30 minutes later) I noticed that the game was set to a 16:9 resolution, but the UI didn’t fit correctly. I’m not really sure how to fix the web version… but I fixed the downloadable. BEFORE: AFTER: I also added a quit button.

So

i may or may not make an full art of some person or i may just leave this like that-

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

"Our work is never over" they said.

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)