Today, I worked on tweaking some gameplay aspects more.
First, I made the asteroids in the outside ring smaller.
I also changed the dodecagon-shaped collider to a circular one to make the bouncing shards bounce better.
I made a new material to make the gem shards have very little/no friction, so they bounce almost infinitely.
I added some instructions on the pause screen to help playing.
Last, I tweaked some parameters so the gems break a lot slower and the tractor beam doesn’t reset the shards’ trajectories.
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