Game
SashaCat Miner
8 years ago

July 30


Today, I worked on tweaking some gameplay aspects more.

First, I made the asteroids in the outside ring smaller.

5d09af9d6fceb.png

I also changed the dodecagon-shaped collider to a circular one to make the bouncing shards bounce better.

5d09afa0ae275.png

I made a new material to make the gem shards have very little/no friction, so they bounce almost infinitely.

I added some instructions on the pause screen to help playing.

5d09afa3e618b.png

Last, I tweaked some parameters so the gems break a lot slower and the tractor beam doesn’t reset the shards’ trajectories.



0 comments

Loading...

Next up

August 20 (30 minutes later) I noticed that the game was set to a 16:9 resolution, but the UI didn’t fit correctly. I’m not really sure how to fix the web version… but I fixed the downloadable. BEFORE: AFTER: I also added a quit button.

Here are some screenshots from early in the game.

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Runestones: from concept to in-game model🗿

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Just a Pico sprite

So here's the first of the zodiac signs i will make for the next weeks.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

a drawing I did because I was bored😪. But I love how it turned out.😊

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.