Game
SashaCat Miner
8 years ago

July 30


Today, I worked on tweaking some gameplay aspects more.

First, I made the asteroids in the outside ring smaller.

5d09af9d6fceb.png

I also changed the dodecagon-shaped collider to a circular one to make the bouncing shards bounce better.

5d09afa0ae275.png

I made a new material to make the gem shards have very little/no friction, so they bounce almost infinitely.

I added some instructions on the pause screen to help playing.

5d09afa3e618b.png

Last, I tweaked some parameters so the gems break a lot slower and the tractor beam doesn’t reset the shards’ trajectories.



0 comments

Loading...

Next up

August 20 (30 minutes later) I noticed that the game was set to a 16:9 resolution, but the UI didn’t fit correctly. I’m not really sure how to fix the web version… but I fixed the downloadable. BEFORE: AFTER: I also added a quit button.

Here are some screenshots from early in the game.

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Runestones: from concept to in-game model🗿

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

The whole squad is here!

Interested? Follow me!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Why walk when you can jump?

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays