Hello! Gilgameshaustralia here. I'm going to be real here - this game is gonna take a while, and unless we magically change our minds, we won't be releasing another demo (don't want to fall into an 'episodic' format, unless we really need to).
So... I'd like to do something of an update-primer if I can remember to on the 1st of every month just to make it readily apparent that we're still on the grind for this megalith project!
Progress since the demo:
>Began work on Main Segment 2
>Began work on a high-difficulty optional dungeon in Interlude 1
>A small tirade of new enemy encounters and (finally) the integration of the Enemy Swapper script and enemy diversity in areas for less stale-ness
>The porting and integration of a WHOLE lotta maps
>Supa Secret Stuff (can't say here shhhhh)
Lastly, pic related.
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