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Dark Queen
23 hours ago

Just a totally normal buoyancy test




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The Art Behind Dark Queen

...is rooted in iconic animations, and timeless pieces of art that evoke strong atmospheres and unforgettable visuals.

In this post we’ll take a look into some of the biggest inspirations that are shaping the world of Dark Queen.

Our Discord server is live!

We’re also gearing up for a playtest in the near future, and we’ll be looking for dedicated testers directly from our Discord community.

We showcased our game at 2 gaming events (even Deadpool played it).

People managed to tear it apart but that's just what we needed. Coming up soon: playtesting with our Discord community (https://discord.gg/RVZ2FZmabT)

@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!

After a really long break from making games completely independently, my team and I have started working on our new game, Dark Queen I'm very excited to show off our progress and hear feedback from GameJolt community! Let us know what you think

Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !

Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026

Thanks to Razer for providing the laptops and peripherals!

Tweak the position of the platforms, press play, fail, repeat.

#gamedev

Dark Queen is set in early 15th century Croatia. Players take on a role of the Crusader on a quest to rescue his beloved from the Dark Queen’s castle.

Inspired by Croatian literature and Slavic folklore, specifically the August Å enoa's The Snake Queen.

We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop

Snag a new avatar frame and a sticker pack or two!

Remember, every purchase supports our creators and our community!

Support creators, shop on Game Jolt! #broadcast

How we made our combat more juicy

During playtesting sessions we realized that our combat system didn't feel as engaging as it should.

Read about the steps we took to make it feel more impactful