

just added an anti-latency mechanic for pvp where the enemy's soul will be moved on your screen based on ping to keep it synced even with delay. still needs in-depth testing, but i'm hoping that'll make pvp against high ping users more bearable
Next up
the real sands from undertale
MYSTERYTALE Online - September/October 2025 Devlog
New Engine Work-In-Progress Screenshots
grillby's preview + functional synchronized jukebox
ah yes, grillbys, everyone's favorite location in an online multiplayer game that happens to feature grillbys. but now with a functional jukebox
MYSTERYTALE GMS2 - Overworld Engine Progress
transparency devlog soon but in the meantime heres the new admin music menu so you can bother admins to change the music for everyone in the room
A NEW FORM ENTERS THE GAME
probably the most animated skin yet
some screenshots from private beta testing














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