

just added an anti-latency mechanic for pvp where the enemy's soul will be moved on your screen based on ping to keep it synced even with delay. still needs in-depth testing, but i'm hoping that'll make pvp against high ping users more bearable
Next up
the real sands from undertale
some screenshots from private beta testing
New Engine Work-In-Progress Screenshots
MYSTERYTALE GMS2 - Overworld Engine Progress
ah yes, grillbys, everyone's favorite location in an online multiplayer game that happens to feature grillbys. but now with a functional jukebox
first ever functional papyrus kitchen in an undertale online multiplayer fan-game????
grillby's preview + functional synchronized jukebox
dont ask me for anything ever again
dang, the game is finally getting chapter 2 content what the hell
neat














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