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47
Game
Undertale - HQ
3 days ago

just an testing

the attacks are still intact




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So I think Phase 2 will have more attacks, and I'll remove the attack cycling mechanism

:: Standalone DUSTTRUST Client Update ::

hhhh

I'm under pressure of doing 4 things

- Hard Mode Sans

- Dusttrust Revamp

- Papyrus Encounter (fuck)

- Save Goatbro(This thing isn't even progressing yet)

I wish I had made this before releasing HQ!Dusttrust because i was solely focusing on making attacks -_-

Anyways here's a bit of remastering

I quickly finished revamping Phase 1, since the mainstream was Phase 2 and Phase 4.

Here's the full video if you want to see how it's gonna go for the rest of the phases!

i actually feel dizzy from this like what

Undertale HQ Gamejolt has reached 500 followers!

I thank all of you for supporting the pathetic game.

As a thank-you gift, Here's the preview of DT2.

I wasn't working on UTHQ due to burnouts. It's bothering me longer than I expected, but I'll recover it.

HQ Main Menu UI is on reconstruction.

Since the current logic and appearance are messy, I decided to make it look simple and modern for the convenience.

i hate making dialogues but i'm practicing it grammar mistakes are common in my dialogues since i'm not a native speaker based on dingyspy's dusttrust (kassam era)

Hey people, it's been a long time, hasn't it?

If you know me well, do you remember the second game I released 5 years ago?

My first Hard Mode Sans take. However, It didn't end up well even after I remade many of them.

This time, It's the last take of it!