This was made with the idea of making a Prequel concept based in the coffins order in UT, seeing that the Red soul coffin was for Chara, so the second human to fall was the Yellow Soul, so with this in mind let me explain some details.
The human names theirselves Risk, their true name is Clover.
Risk is a teen, and wields a gun powered by magic. (This is stablished in UT)
The human is the one with the Justice/Yellow Soul
They fall in 203X, years after Chara's death and a few years after the Human with the Bravery/Orange soul mysteriously dissapeared from the town.
They fall into Mt. Ebott to see what happened to the human and bring Justice to them.
The Human goes through Ruins, Snowdin Fores and a Town in construction, Waterfall, Hotland and CORE in the making.
The Human after dying to Asgore, they realize their soul will free the monsters from the Underground, so they don't load their file. (This explains why they have their soul Captured)
If you are wondering if there's a No Mercy Route, yes there's one, but the ending is the same one, here are things that happens.
If the monsters youe ncounter through the Underground gets to low HP the run away like in Deltarune, witht his you get less EXP because you don't kill them, you just use violence to proceed.
All the bosses, this being Toriel, Gerson Boom, Dr. Gaster and Asgore don't get killed.
To get out of the Ruins you damage Toriel enough so she let's you out of the ruins.
Gerson Boom and some royal guards chase you through Waterfall, gerson retreats after you almost deplete his HP.
Dr. Gaster knocks you out when you arrive to Hotland seeing threat you are, when knocked out, he hands you over to Asgore.
The Asgore fight goes as normal, so the end is you just losing over and over again until Risk gives up.
I made the No mercy route like this so no matter what the fate of the human is always the same, and so important character we see in UT aren't dead in the No Mercy route.
That's all the ideas I have for this little concept, I hope you like them.
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