But why? What is the problem to finish the game and only then release it? For me, NeiR is a kind of "Gestalt". I've been struggling with this project for more than 3 years. During these 3 years, the game has changed its appearance more than 3 times. Changed the concept, gameplay, core mechanics. And I can't not release it, because I've suffered a lot with the engine and I just want to release the game already, finish it and let it go. My mistake was a deep dive into the GameGuru engine.
Now I am considering the Flax Engine or Unreal Engine. I won't announce the next project yet, but I'm already starting to think about its concept.
Thank you for understanding.
Next up
Awwwyeah, weapon inertion!
A few screenshots of the updated locations :3
GameGuru Max looks really cool!
Archer: 100 complete Magician: WIP
GameGuru Max looks great...
After finishing NeiR, I will definitely try to transfer to a new version of GameGuru
WIP
Devblog & Teaser
GameGuru broke my animations...
NeiR: Lands v. 0.2.0 is available! Changelog:
Some news about the development and release format.
Everything is going according to plan, everything is being developed.
And since I, to be honest, want to get a return as early as possible, I plan to release the game at the end of 2021 in early access.
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