Next up
This is my first post for my devlog for Five Nights In Abandonment, a FNIA fangame that is made to be taken darker and more seriously. I plan to add more horror to it and have creepy settings. I have a Twitter account so please support.
Decided to make an endo skeleton of the animatronics finally, they look bare bones. But these newer models will be bigger
Any suggestions on how to make the endos look more complex but still simple?
Looking for help when Im transferring Blender models to Unity, could I get any help for how to properly import them in with their materials and everything. Any ideas?
So, I plan to rework the game to be scarier, since I don't want the game to be just animatronics with tittes plus some animatronics are kind of bad. So, if anyone has any darker suggestions, I am open to hear, just try to keep it tame.
So, new on FNIAbandonment, I just changed the design of the humans. Staring with the main character: Clark Carlson. I decided to just because I hated the old look. The old to new goes left to right. If you have any questions on him, feel free to ask.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ป, so do we improvise with this post you're reading. ๐
What's coming out of your own improvs? ๐ค
#Pecaminosa | #IndieDev | #OST | #Jazz
So
i may or may not make an full art of some person or i may just leave this like that-
Chiaki Nanami!
Runestones: from concept to in-game model๐ฟ














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