so basically i've fixed a buncha stuff that hasn't been working. Firstly, the UI should no longer appear when the night ends, meaning you can't press the start button again and break the game.
The challenge presets are now finally working properly! Basically if you chose WME and then switched to any other night or preset, the modifiers would stay, as well as extra chars AI. WME itself wasn't actually working like intended, it wouldn't show you the name of the challenge, it would just be "Custom Night", and you wouldn't even get the badge for completing it! But now it does work.
We'll also add a 5 AM theme for WME soon and upload it on YT as well so if you suck at the game and can't get there you can still hear it.
I've been also thinking of making more sound cues for Hourglass, as you have 0 clue when he attacks, and when he does the table one, he stays in the office for a long time, which is confusing.
I won't be updating caverns much but I do wanna add all the ambiences in it just to feel more complete. Then we're done, and will work on other big things instead!
Next up
Overall, the current version of Project: FNATI (0.11) is a big success! And... ..? (read article...)
Aggressive Ducky (Read article to understand what aggressive modifier does and what all this means, also volume warning just in case it's too loud)
Worst Memory Ever is BRUTAL. (is it even possible?) (read article)
bro finally found his head
Project FNATI v0.1 The Custom Night update is out! (Warning: currently has a lot of bugs and unstable overall, party system too)
HUGE SHOUT OUT TO @Mrcatse
OUR NEW TEXTURE ARTIST FOR LETTING ME USE HIS TEXTURES FOR THE GAME AND MAKING NEW ONES FOR THE GAME!
Project: FNATI update V1.22
We did it
Abandoned Mickey ReRender made by our animator @redbyrd891178 ![]()
The game will stay alive! ...for now.














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