After a bit of thinking I have decided to temporarily cancel this project again, however for a LOT longer. I have been stuck on a bug for a very very long time and I absolutely cannot get it working the way I want it to. The main problem with all of this is, I tried to make too big of a game for my FIRST EVER indie game title (also reflecting my programming skills are not at all up to scratch). As I said I will revisit the game sometime in the future when I am a lot more skilled with Unity and C#.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Werehog transformation process. #sonicunleashed
Family band complete!
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
I worked so hard to get all four of them to the end safely, but then...
My D&D art for my family so far (WIP if you couldn't tell)
I did this on my 3DS ^^ #Kirby
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!










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