Game
Resonant Blade

6 years ago

Just uploaded 0.0.3 build! Lots of new fixes and updated mechanics (check out the ChangeLog below). If you want to help and test out the game, you can leave feedback here: https://forms.gle/FUc5YD4CovuQrLQD9


V0. 0. 3: Scanner/Enemy Updates

[ 8. 21. 2019 ]

Gameplay

  • Reduced Resonant Blade frequencies to 3 (red,yellow,blue).

  • Made player invulnerable state longer after taking damage.

  • Scanning is now an instant-cast AOE ability with a 15 second cooldown. Scanning targets will reveal their Resonant Tone color for 2 seconds and Resonant Tone sound for 10 seconds.

  • Hitting an enemy with a Resonant Tone other than their matching one (Dissonant Tone) will do minimal damage instead of 0 damage.

  • Hitting an enemy with a Dissonant Tone will stun the player for a short time. If this happens when the player is low on energy, the stun time will last longer.

  • Snipers and Swordfighters now change their Resonant Tone during combat.

  • Snipers and Swordfighters have increased health.

  • Snipers and Swordfighters damage has been reduced.

  • Turret enemy fires 3 shots (red,yellow,blue) in short succession.

  • Turret enemy’s Resonant Tone weakness is static.

  • Boss Battle (Krax): Krax’s counterattack can now be parried

  • Boss Battle (Krax): Krax now changes Resonant Frequency during the jump and counterattack phases.

  • Added tutorial screen for using the Wave Blade attack

  • Added player self-heal ability. Uses 3 resonant charges (any color). Channel ability. ‘Z’ or (‘LT’) to use.

  • New Scientist NPC. Explains Resonant Blade special attacks called Triads and more specifically, the Wave Blade attack.

  • Updated NPC dialogue in Proto Labs to explain new gameplay mechanics to the player.

  • Reduced frequency of health drops from crates.

  • Intro cutscene is skippable.

  • Added a bit of ledge forgiveness during platform sections. Player's now have a very short time after running off of a ledge to dash before falling.

Art/Animation/UI

  • Orange color of crystals are less red.

  • Enemy damage numbers are italicized and colored when hit their weakness.

  • Dialogue: Pushing activate during dialogue will cause text to appear much faster.

  • Interactable objects now light up and are easier to identify as being interactable (Treasure chests, computer terminals, scannable objects)

  • New HUD tooltips will pop up when the player’s Heal or Wave Blade abilities are ready.

  • Ledges and holes in Subway and Tunnel areas are easier to see.

Controls

  • Joystick deadzone has been increased.

  • Player diagonal movement speed has been slowed down to match other directional movement.

  • Disabled being able to parry while performing a dash.

  • Can use mouse wheel to cycle through frequencies

  • Can use 1, 2, 3 to select frequencies

Bug Fixes

  • Krax HP bar displays instantly instead of filling up. Not as cool, but it works and shouldn't get stuck anymore.



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