Game
SHOWMAN'S: The Awakening
2 months ago

Just wanna drop this here and say that I think things are kind of back on track now, and also give you all an update on stuff.


This game's development has been such a nightmare and I'm really hoping I can get it finished up and over with. I won't be cutting any corners (unless I have to) though, so no worries about it being rushed. Had I made this game from scratch (and still in Blender) and not use a 5 year old project file, things probably would be very different.

I don't know what the future of these games is anymore at this point, but I'm hoping for the best. When it comes to whatever happens with the sequel, it's just going to be a bridge I'll cross when I get there. I don't know if I'll rework Long Hours into it, or restart it in UE4, or if it'll even happen at all. Only time is going to tell for now.

Hell, I can't even guarantee this game will get finished, either. Let's just hope the development goes well, and maybe it'll come out sooner or later.


But to say I'm tired isn't enough to emphasize how I've felt lately. I really care about these games, and I want to make them a reality as a big fan of FNaF, but I also want to make my original games a lot. I just don't have enough planned to feel up to doing them just yet. They need a lot more time, but they're going to get nowhere if I never do anything with them at all.

I've been practically making the same stuff with slight variation for over a decade, and it's only as of recently I'm putting so, so much more work into something that's just a free fangame. It's very good experience, and I'm so happy I care a lot about my work in such a way, because I enjoy putting all of my love into the things I make.

I've also been here for nearly 4 years now. Phobia was funny but it was too weird in hindsight, and SHOWMAN'S is much better, but I am not going to spend another 4 years just making FNaF fangames. Really big, different, and even kind of scary changes started happening in life around after I had started development on Long Hours (and all of it is still ongoing), and I want to support myself while also doing something I love at the same time. I often have a very bleak vision for the future, which sucks, but game development is like one of the last few things keeping me held together, and with these games just taking so long because of delays and the engine breaking, it's hurting how I feel about it, and that isn't good.

I'm doing okay and everything is fine right now, but I'm getting tired. I don't know what would have happened if I just sucked it up and finished Long Hours, but I am certain things would've been worse than it is right now, and I am so glad I didn't release the game in the state it was in and was planned to be at the time. It just wasn't that good imo.


The game is not cancelled or anything as of right now. Blender's game engine just isn't well suited for what I want to use it for nowadays, which can lead to some incredibly irritating but maybe manageable problems.

If things get really bad with this game, then I'll just have to drop it and move on. I'm not even going to try starting over anymore. Hopefully that doesn't happen though.

If it all goes well and so does the release, then maybe I'll feel better about making the sequel.

Let's just see what happens I guess lol.

EDIT: Hey so UPBGE is pretty cool I think the future of the series is going to still happen lol.



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