Next up
https://gamejolt.com/games/FNAS-2020/483723
it's done.
after 4 years of development, i've done it. I've released it.
please at least take a look at it, i've put hundreds, possibly thousands of hours of work into this
https://gamejolt.com/games/FNAS-2020/483723
it's done.
after 4 years of development, i've done it. I've released it.
please at least take a look at it, i've put hundreds, possibly thousands of hours of work into this
https://gamejolt.com/games/FNAS-2020/483723
it's done.
after 4 years of development, i've done it. I've released it.
this thing has been in development for 3 years
should i release it
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
The whole squad is here!
Interested? Follow me!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)










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