We have rebuilt our game from the ground up nearly 10 times now. That may sound discouraging, but being in the early stages of game development we are quickly realizing how important failure is to our success. Each iteration has taught us important lessons and challenged our preconceived ideas about making a game. We have found areas of the story that were unnecessary that if not removed we would never have come up with the exciting and hilarious adventure we now have, and game-play mechanics that just made the game frustrating, have forced us to rethink level design in ways that challenge players to keep at it. Now we are starting to publicly test our rough first level, and pushing new builds every weekend. Already the feedback has been honest, brutal, and refreshing. This is encouraging because it shows that people care. It’s the feedback of gamers who want to see this story come to life in an exciting and fun way. Because of you we are motivated to keep doing it wrong, until its just right.
Next up
Doodle It
Tail Action - Updating the Rig
Facial Animation Rig
Have a good Boi
"Our work is never over" they said.
So here's the first of the zodiac signs i will make for the next weeks.
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?
a drawing I did because I was bored😪. But I love how it turned out.😊










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