We have rebuilt our game from the ground up nearly 10 times now. That may sound discouraging, but being in the early stages of game development we are quickly realizing how important failure is to our success. Each iteration has taught us important lessons and challenged our preconceived ideas about making a game. We have found areas of the story that were unnecessary that if not removed we would never have come up with the exciting and hilarious adventure we now have, and game-play mechanics that just made the game frustrating, have forced us to rethink level design in ways that challenge players to keep at it. Now we are starting to publicly test our rough first level, and pushing new builds every weekend. Already the feedback has been honest, brutal, and refreshing. This is encouraging because it shows that people care. Itβs the feedback of gamers who want to see this story come to life in an exciting and fun way. Because of you we are motivated to keep doing it wrong, until its just right.
Next up
Tail Action - Updating the Rig
Facial Animation Rig
Doodle It
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Werehog transformation process. #sonicunleashed
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.










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