Game
Dyl's Destiny
7 years ago

Keep doing it wrong


We have rebuilt our game from the ground up nearly 10 times now. That may sound discouraging, but being in the early stages of game development we are quickly realizing how important failure is to our success. Each iteration has taught us important lessons and challenged our preconceived ideas about making a game. We have found areas of the story that were unnecessary that if not removed we would never have come up with the exciting and hilarious adventure we now have, and game-play mechanics that just made the game frustrating, have forced us to rethink level design in ways that challenge players to keep at it. Now we are starting to publicly test our rough first level, and pushing new builds every weekend. Already the feedback has been honest, brutal, and refreshing. This is encouraging because it shows that people care. It’s the feedback of gamers who want to see this story come to life in an exciting and fun way. Because of you we are motivated to keep doing it wrong, until its just right.



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