We have rebuilt our game from the ground up nearly 10 times now. That may sound discouraging, but being in the early stages of game development we are quickly realizing how important failure is to our success. Each iteration has taught us important lessons and challenged our preconceived ideas about making a game. We have found areas of the story that were unnecessary that if not removed we would never have come up with the exciting and hilarious adventure we now have, and game-play mechanics that just made the game frustrating, have forced us to rethink level design in ways that challenge players to keep at it. Now we are starting to publicly test our rough first level, and pushing new builds every weekend. Already the feedback has been honest, brutal, and refreshing. This is encouraging because it shows that people care. It’s the feedback of gamers who want to see this story come to life in an exciting and fun way. Because of you we are motivated to keep doing it wrong, until its just right.
Next up
Doodle It
Facial Animation Rig
Tail Action - Updating the Rig
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Werehog transformation process. #sonicunleashed
Family band complete!
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