Since Racketboy is going to be very focused on racking up high scores, we created a pretty easygoing combo system. Basically any positive action (Striking things, collecting points) increases your combo counter, and you can only lose your counter if you spend too much time doing nothing, or getting hit.
This opens up some nice strategies for keeping a combo going, like waiting to collect a coin or striking a ball so you avoid ending the combo between enemy waves. Hopefully player can complete an entire level in a single combo!
Give it a try on the pre-alpha build, send us your toughts :)

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