Monthly update!
April has been a slow month; Bonus Stage has been a wonderful, but time-consuming experience, and we returned home with a devastating post-conference flu that knocked out the team for a whole week.
Nevertheless, we managed to make some progress:
ART
Chiara finished the Greenhouse, the last location of the Green City.
We imagined the greenhouse like a long corridor full of plants. Chiara painted all the layers on different sheets of paper, which will scroll together to give an illusion of depth. It’s the first time we experiment with parallax effects! Can’t wait to put all the pieces together.
Anita made some turnarounds. You won’t see those in the game, but Lucy is using them as a guideline to make the character sprites:
STORY
We reviewed together where the main storyline was going, and finally fixed a minor, long-standing issue that was bugging us: the two main concepts— you being a merchant, and the pilgrimage to obtain the Sun’s pardon— weren’t quite meshing together.
The solution?
The pilgrimage is still there, but you’re not simply going to plead the Sun.
You are going to barter with the Sun to get your face back.
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